This talk first looks at the theory behind Icon Design – where it’s used, and how it can be effective. It then covers the workflow of creating an icon from brief to final artwork, and all the though processes that it requires.
How can designers collect ideas and inspiration from everything we see and use that in our work? This talk is about how to collect, catalog and create using the raw materials from a wide variety of sources. All links mentioned in my talk are available on Delicious under the sponge tag.
I had been asked by Carsonified to talk about the nitty gritty end of design – taking a design through to launch. I did this with the mythical site Cheesophile. It was never intended to cover such things as dealing with Content Management Systems (where would you start?!), fluid vs fixed or ems vs pixels. I wanted to cover some topics like excluding certain browsers from seeing CSS, typography tips and image creation.
The accompanying files available to download (includes the layered Fireworks PNG files). Cheesophile is far from perfect – it’s not bulletproof and lacks some basic things (like a search field) that you would expect from a site, but it is what it is – a demo for the purpose of the talk.
This was a 5 minute ‘microslot’, running through the workflow of Icon Design using the Pathfinder icon as an example. You can also “download the PDF”: http://www.slideshare.net/hicksdesign/icon-design/download of the slides, but they’ll make more sense once the audio/video from the talks is available. The links are at http://del.icio.us/jonhicks/icondesigntalk